An Arcade Idle Prototype (Hyper-Casual Genre)

This arcade idle prototype I’ve built includes the following features:

  • Mesh manipulation: The game allows for nodes to deplete, resulting in dynamic changes to the mesh.
  • Modular and expandable code: The game’s code is designed in a modular and flexible manner, making it easy to add new features and expand the game’s functionality.
  • VFX: Various vissual effects to enhance the overall gaming experience and to give feedback upon certain actions (looting, depleted nodes, cooldown indicators etc.).

Click & Drag To Control The Player

(Fullscreen button is on the bottom right corner)


I have developed a modular “Factory” system that efficiently processes input items such as Iron and Copper and produces a desired output, in this case a Sword.

This Factory system is designed to be easily interconnected, allowing multiple factories to be linked together in a chain-like fashion. This chaining enables the production of valuable items that require multiple processing steps to complete.

( For example: Iron ore -> Iron Ingot -> Iron Bar )

Here is an example of a Farmable Node script that has been configured to function as an “Iron Node”.

With this script, you can conveniently add different resources and items in just a matter of seconds. The flexibility of the script allows for quick customization and adaptation to specific needs.

Here is an example of an additional node that utilizes Prefab Variants, greatly simplifying the process of adding new farmable resources to be utilized in factories.

This feature makes it incredibly effortless to introduce new types of farmable resources into the system.


An idle game is a type of game in the Hyper-casual genre where players can progress with minimal or no interaction. Resources increase automatically, and players can interact to speed up their acquisition. The Idle genre gained popularity last year. These games combine elements of idle gameplay and metrics, resulting in hybrid games.

Arcade Idle is a subgenre that merges idle and adventure arcade features to create games with a Hyper-casual feel and appealing metrics. These games simplify the resource mining aspect while retaining engaging gameplay, leading to hybrid games with medium/low CPI but strong playtime metrics of over 30 minutes.

In Arcade Idle, players gather resources, sell them to accumulate wealth, expand their territory, and enjoy the game. Unlike traditional idle games, Arcade Idle includes a playable character that influences other game elements. It also offers an adventure-like experience, making it more enticing.


Arcade Idle success factors

In the Hyper-casual world, simplicity is crucial. Arcade Idle games should simplify the complexities of the Idle genre to appeal to a wide audience. From the economy to the controls and game design, simplicity should be prioritized.

To create an engaging Arcade Idle game, consider the following key ideas:

  1. Simple gameplay mechanics: Hyper-casualize the Idle genre and make it instantly enjoyable. Players should grasp the gameplay within seconds, avoiding the complexity often found in Idle games.
  2. Sense of depth: Within a few minutes of playing, players should recognize that the game offers hours of enjoyment. It should go beyond the typical Hyper-casual experience.
  3. Engaging progression: Provide a clear and satisfying sense of progression. Players should feel a constant sense of growth and accomplishment as they advance through the game. Introduce new features, upgrades, and challenges at regular intervals to keep the gameplay engaging.
  4. Strategic decision-making: Incorporate strategic elements that allow players to make meaningful decisions. Provide different paths or choices that impact their gameplay experience and outcomes. This adds depth and replayability to the game, enhancing long-term engagement.
  5. Attractive visuals and audio: Create visually appealing graphics and captivating audio to enhance the overall experience. Engaging visuals and immersive sound effects can greatly contribute to the game’s appeal and make it more enjoyable for players.
  6. Social and competitive elements: Include social and competitive features to foster a sense of community and encourage player interaction. Leaderboards, achievements, and social sharing options can motivate players to compete with friends or other players, driving engagement and retention.
  7. Regular updates and events: Keep the game fresh and exciting by regularly introducing new content, updates, and limited-time events. This encourages players to return frequently and maintain their interest in the game over an extended period.

By incorporating these key ideas, an Arcade Idle game can stand out in the Hyper-casual market and attract a dedicated player base.


Scroll to Top